The Bad Apple: Malum Malum. From the concept of @justingerardillustration. I wanted to transpose this fantastic character from 2D to 3D, which bewitched me like the poisoned apple in fairy tales when I was young. The entire creation process was long but linear, where I was able to improve many aspects of my workflow and skills. I used zBrush for highpoly, Substance Painter for handmade Textures, Blender (Cycles) for rendering and UVs, AfterEffects and Photoshop for Compositing. Thanks!
Tournaround