Working For "Ctrl-U Testin Facility" a Stone Shelter Game, I was responsible for prop, environment and lighting production, from concept to completion. In this case, I handled HP/LP modeling, texturing, rigging, and in-Engine implementation. The initial goal was to create a static Security Camera. Subsequently, we considered bringing it to life. I've created a player-following system to do justice to the work done and give the player the feeling of being observed. After studying how to handle motion using IK and raycast, I worked on shaders to handle damage and emissive radoming.
Stay Tuned On social an Steam for updates
In-Engine test Unity